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The crazy thing about its initial announcement was that it was revealed to the world during the Nintendo Switch console announcement. I remember it vividly as I was in Jamaica with my family during that time, and my brothers and I were going crazy for the new Nintendo console. There is also an entirely new campaign with new villains to vanquish.
But is it worth your time? This is ultimately the most important decision you will make in the game, as it dictates which campaign you will play. The story and major push and pull are obviously quite different, but there are side-quests you can do, characters you can meet, and enemies you can fight in both campaigns.
There are demons everywhere, some friendly, most of them foes. In a moment of impending doom, you are faced with an ally named Aogami. He explains that he is a Proto-fiend and is there to help you. The two of you fuse into a demon-killing being known as Nahobino. In this slick, long-blue-hair-touting form you can kick the ass of any demon you meet.
The new major villains in this new storyline are called The Qadistu, a quartet of four female demons. You also meet a new character who joins you on your journey named Yoko Hiromine. She is very mysterious and getting to learn about her reasons for joining you is intriguing. There is a list of 8 different affinities that are used in each combat encounter.
Some demons might be weak to fire attacks or physical attacks, whereas others might resist or outright nullify those attacks. The five different types of resistances make things even more interesting. Magatsuhi skills are usually buffs to your team that you can cast at the cost of your meter. These skills are great for when you need a leg-up in a tough fight. One of my favourite aspects of this franchise is how you get demons to join your crew.